Party Bits: Betsy Pu, Kara Luo, Lingrui Zhong
Party Bits, a team of three intelligent and curious high school girls, arrived at HackExeter from Lexington with nothing in hand but their laptops, a passion for making strange music, and a device called "LeapMotion." Throughout the course of the day, by exploring the ins and outs of the complex hand-recognizing API of LeapMotoin, this team worked together and made a 3D Music Mixer you could control with your hands. They designed a simple GUI where you could choose your sick tunes and then let you calibrate the machine by placing your hands at various locations above the table. Then, by returning your hands to those places, you could mix and match the noises. Knowing nearly nothing about the hardware in the morning, Party Bits showed immense progress and successfully created a project that left everyone awestruck at its glory.
Down Taunt To Up B True Combo: Ankur Sundara, Kunaal Sundara, Aashish Welling, Harshal Sheth
Hailing from Nashua, they created software to control a computer’s mouse and keyboard with your hand. You could use it to play games like Agar.io.
Python Raiders: Addie Hannan, Brandon Von Cullen, Justin Barr
With very little experience in Python, and no experience creating graphical interfaces, the Python Raiders came to HackExeter and proceeded to build a puzzle-based text adventure game that had users solving riddles to escape captivity. Blending both images and text, and generating subtly different riddles for each new user, the Python Raiders kept their game intriguing and a joy to play.
Dungeon Crawler: Matthew O’Hearon, Dwayne Risley, Peter Minch
The Dungeon Crawler team made a game that, although a bit unpolished, featured a variety of advanced game mechanics.
Gilly’s Coffee: Robert Cunningham, Gil Rosenthal, Kalyan Palepu, and David McElroy
Gilly's Coffee came to HackExeter equipped with a tool they had never used before - an OpenCV gesture recognizer - and a mission to play 2048 - a popular game involving sliding tiles - by just swiping their hand up, down, left, and right. They navigated the demanding task of recognizing gestures from moving their hand back and forth, then connected those gestures to a game of 2048. While the final product wasn't perfectly reliable, Gilly's Coffee embarked on a highly ambitious project, and learned the C++ necessary to accomplish most of their vision.